Why Every Mobile Game Needs a Cloud Back-End
July 9, 2012 No CommentsWolf Toss is now pushing 1.8 million installs, and I’ve previously described how we brought it out simultaneously on iOS, Android, and the Chrome Web Store, the differences we saw between these platforms, and the challenges and opportunities unique to each. Today’s post is one I’ve
meant to write for a while – what our studio team has learned about the cloud services support necessary to release and operate a successful
mobile game.